How To Film Bunny Cup Jumping Game
Film a simple "bunny cup jumping game" where your bunny must jump over (or onto) cups that gradually get harder.
Treat it like a tiny sports competition: "rounds," "fails," and one unexpected twist (cup wobble, fake-out round, or a sudden high jump).
- 3–6 plastic cups in a line (adjustable height)
- Treats + clicker (optional)
- A clear "start" line and "finish" line
- Level cards (Level 1/2/3) held to camera
- A fail reel + the best jump in slow-mo
- Tape measure/ruler next to cups for visible progress
Viewers see if the bunny can beat Level 3 and leave with a safe, filmable mini-game they can copy.
AUDIT
1) Can a stranger understand the rules in 2 seconds?
- If you can’t explain it with one sentence on-screen, it’s too complicated.
2) Do you have visible proof of “harder”?
- If the cups look the same each round, it won’t feel like a game.
3) Is there a clean "win" condition?
- If there’s no finish line (or final level), the video won’t land.
FIX
3-step checklist you can apply today:
1) Build the track
- Place cups in a straight lane; mark START/FINISH with tape.
- Set 3 levels: cups flat (easy), cups stacked 2-high (medium), 3-high (hard).
2) Package the challenge
- Title angle: "Bunny Cup Jumping Game: Can He Beat Level 3?"
- On-screen rule text: "3 levels. 3 tries. Treat only if cleared."
3) Capture proof + payoff
- Film wide for full attempts, then insert close-ups of paws/landing.
- Keep every fail attempt short; save one slow-mo replay for the best clear.
Hook template (say this in the first 2 seconds):
"This is the bunny cup jumping game—if he clears Level 3, he gets the jackpot treat."
TEST
Thumbnail test idea:
- A/B shoot two thumbnails:
A) Bunny mid-jump over stacked cups + big text: "LEVEL 3"
B) Bunny staring at a tall cup wall + big text: "CAN HE JUMP IT?"
Filming plan (30–45s Short OR 3–5 min video):
- Open on the tallest cup setup; point to it.
- Cut to Level 1 attempt; show 1 success.
- Cut to Level 2; include one fail.
- Cut to Level 3; give all tries; add slow-mo on the best moment.
- End on the payoff: treat + quick "Level cleared / not cleared" text.
